Abstract

Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for every pixel. Samples are typically generated from a set of simple distributions, each targeting a different factor in the integrand, which are combined via multiple importance sampling. The resulting mixture distribution can be far from the actual product of all factors, leading to sub-optimal variance even for direct-illumination estimation. We present a learning-based method that uses normalizing flows to efficiently importance sample illumination product integrals, e.g., the product of environment lighting and material terms. Our sampler composes a flow head warp with an emitter tail warp. The small conditional head warp is represented by a neural spline flow, while the large unconditional tail is discretized per environment map and its evaluation is instant. If the conditioning is low-dimensional, the head warp can be also discretized to achieve even better performance. We demonstrate variance reduction over prior methods on a range of applications comprising complex geometry, materials and illumination.

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Joey Litalien, Miloš Hašan, Fujun Luan, Krishna Mullia, and Iliyan Georgiev. Neural Product Importance Sampling via Warp Composition. ACM SIGGRAPH Asia 2024 (Conference Proceedings), 1(1), Article 1, December 2024.
@inproceedings{Litalien:2024:Warp,
    title = {Neural Product Importance Sampling via Warp Composition},
    author = {Joey Litalien and
              Miloš Hašan and
              Fujun Luan and
              Krishna Mullia and
              Iliyan Georgiev},
    journal = {ACM SIGGRAPH Asia 2024 Conference Proceedings},
    year = {2024},
    month = dec,
    doi = {10.1145/3680528.3687566}
}
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