2022.01.07
My internship at Reality Labs Research, Meta (previously FRL Research) is now over.
2021.10.02
DIB-R++ from my previous internship at NVIDIA has been accepted to NeurIPS 2022 as a poster.
2021.06.01
I have officially joined Facebook Reality Labs (FRL) Research, where I will be interning remotely in the Display Systems Research team!
2021.04.30
All good things come to an end: my internship at NVIDIA is officially over after almost a year. Stay tuned for my next adventure!
2021.03.03
Neural LOD has been accepted for oral presentation at CVPR 2021.
2021.01.26
Our new paper from my research internship at NVIDIA is now online!
2020.12.11
I am helping to organize GRAPHQUON (previously MOTOGRAPH), which will be virtual this year.
2020.05.04
I have started my internship at NVIDIA remotely due to COVID-19. Let's do this!
2020.01.30
Our paper on applying delayed rejection to Metropolis light transport was accepted to ACM TOG.
2019.12.01
I will be presenting some of my early research work at MOTOGRAPH 2019 held at UWaterloo.
2019.11.04
I will be interning as a research scientist at NVIDIA AI next summer in Toronto.
2019.05.20
I will be attending Interactive 3D Graphics and Games (i3D) 2019 held at Unity Technologies Montréal.
2019.01.05
I am starting my Ph.D. at McGill!
2018.12.15
I am done with my master's degree, it was fun! My journey into research has just begun...
2018.11.18
I will be presenting (with D. Rioux-Lavoie & N. Vibert) some of our early work on MCMC for rendering at MOTOGRAPH held at Université de Montréal.
2018.05.12
I will be attending Interactive 3D Graphics and Games (i3D) 2018 held at Ubisoft Montréal.
2017.12.01
I will be presenting some of my early research at TOMOGRAPH held at University of Toronto.
2017.07.18
I will be attending SIGGRAPH 2017 in Los Angeles as a student volunteer.